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“2D Artist based Frequently Asked Questions in various 2D Artist job interviews by interviewer. These professional questions are here to ensures that you offer a perfect answers posed to you. So get preparation for your new job hunting”



32 2D Artist Questions And Answers

1⟩ Tell me how do you feel about crunching?

At smaller studios, this is the 64 million dollar question. My advice is to be 100 percent honest. If you won't crunch, say so now. It may well put you out of the running for a job, but ultimately that's a good thing. No, really, it is! If the company works a lot of overtime and you don't want to do it, then taking the job is going to be punishing for everyone.

Having said that, the last thing any interviewer wants to hear is, "I won't do it" because that predicates a perceived lack of involvement and passion (not that passion should equal overtime, but the perception of refusing to do something before you're even in the circumstances could be the difference between getting a job offer and having the company pass you up).

Phrase your answer in such a way that you don't sound confrontational with the interviewer. She doesn't want to get into an argument; she just wants to know where you stand. Understand that this question is meant to gauge, roughly, how you might fit into the company culture.

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2⟩ Please explain what's the best game of all time and why?

The most important thing here is to answer relatively quickly, and back it up. One of the fallouts of this question is age. Answering "Robotron!" to a 20-something interviewer might lead to a feeling of disconnect. But sometimes that can be good. It means you have to really explain why it's the best game of all time. Can you verbally and accurately describe a game to another person who has never played it? You'll rack up some communication points if you can.

What you shouldn't say is whatever the latest hot game is, or blatantly pick one that the company made (unless it's true and your enthusiasm is bubbling over). Be honest. Don't be too eccentric and niche, and be ready to defend your decision.

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3⟩ Tell us what do you do on your own time to extend your skills?

As a programmer, do you work on home projects? As a designer, do you doodle design ideas or make puzzles? As an artist, do you do portrait work?

Having hired many people in the past, one of the things I can speak to with authority is that those people who spend their off time working on discipline-related projects are the ones who are always up on current trends, have new ideas, are most willing to try something new, and will be the ones taking stuff home to tinker with on their own time. Now that shouldn't be expected of everyone, but the sad reality is that there is competition for jobs out there, and those who are prepared to put in the extra work are the ones that are going to be in hot demand.

Demonstrating that you learned C# over a weekend because you thought it was cool for prototyping is exactly the kind of thing a programming manager wants to hear. Suddenly your toolset expanded, and not only did it show willingness to do something without being told, it makes you more valuable.

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4⟩ Role-specific Artist Job Interview Questions

☛ May I see your portfolio?

☛ What fascinates you about this line of work?

☛ Tell me about two season makeup trends you find interesting

☛ How would you rate your knowledge of the color wheel? How about skintones?

☛ Do you have any sales experience?

☛ What cosmetic products do you use on a regular basis?

☛ When and how do you clean your tools?

☛ Do you have experience with FX prosthetics?

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5⟩ Questions You Should Ask In A 2D Artist Interview

☛ - What are the core working hours?

☛ - How do you assign or schedule tasks? Who gets to decide who does what and estimates time?

☛ - What's the career path for this job? How do I get to progress? What is the process for promotion?

☛ - What training approach do you use? How would I learn new skills?

☛ - How are personnel reviews handled? Who does them and how often?

☛ - Are there any specific development processes used here, for example, Scrum?

☛ - Who would I report to?

☛ - If I'm hired, what is the next game I might work on? How much input would I have on that?

☛ - Is there a relocation package?

☛ - What bonus structure or incentives are there?

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6⟩ Communication skills based 2d artist job interview questions

☛ What support training would you require to be able to do this job?

☛ What three character traits would your friends use to describe you?

☛ What is a typical career path in this job function?

☛ What major challenges and problems did you face?

☛ What irritates you about other people?

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7⟩ Video based 2d artist interview questions

☛ What negative thing would your last boss say about you?

☛ Tell me about your proudest achievement.

☛ What was the most difficult period in your life, and how did you deal with it?

☛ What were the responsibilities of your last position?

☛ Give some examples of teamwork.

Nothing looks worse than a candidate who knows nothing about the company.

Provide truthful answers to 2d artist interview questions and exude confidence when speaking. Ask a friend or relative of yours to help you practice answering 2d artist interview questions.

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8⟩ Phone based 2d artist interview questions

☛ Tell me about an important issue you encountered recently.

☛ Can you describe a time when your work was criticized?

☛ Tell about a time that you had to adapt to a difficult situation.

☛ What are the qualities of a good leader?

☛ What are three positive character traits you don't have?

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9⟩ Behavioral 2d artist interview questions

☛ Give an example of a time you successfully worked on a team.

☛ Describe a situation where you had to plan or organise something.

☛ What have you learned from mistakes on the job?

☛ How do you keep track of things you need to do?

☛ How do you decide what gets top priority when scheduling your time?

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10⟩ Tell me did you ever have challenges you faced in your career?

The biggest challenges were the paperwork needed. Attendance, grades, home contacts, and grading work. These tasks were necessary but got in the way of teaching art. The most challenging thing was trying to balance being a diving coach, being Department Chairman, and teaching 5 preps for many years.

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11⟩ Operational and Situational Artist Job Interview Questions

☛ How do you prepare different skin types before applying make up?

☛ If a customer asked you what’s the most suitable foundation tone for them, how would you help?

☛ Imagine a customer asked you for a makeup style that was unsuitable for them. How do you handle it?

☛ Choose your favorite cosmetic product and sell it to me

☛ What would be the effect of analogous/complimentary colors in makeup?

☛ Imagine you make a mistake while you apply makeup to a customer. How do you handle it?

☛ If you had to choose makeup according to lighting, how would you go about it?

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12⟩ Tell me where do you want to be in five years as 2D Artist?

Personally, I love this question because it reveals if a prospective candidate has a plan at all or is just drifting from job to job as so many are wont to do. There's nothing wrong per se with people who drift along the currents, it's just that those with a plan (or at least a desire to move in a particular direction) are generally much more interesting people. Plus, they are almost always inherently more predictable, which is always a benefit for employers.

Having a desire to move forward helps everyone. It helps you measure your progress, and it gives the company a plan to help you get there.

Of course, it does depend on you knowing what you want. Most people tend to know what they don't want, but not necessarily what they do want, which is a problem -- particularly if you express that in an interview. Interviewers would rather have a list of things you want to attain rather than things you don't.

One optimal answer is, "Still working for you making games," but it smacks of sucking up, so I'd recommend saying something a little more generic: "Still looking for a challenge and putting in that extra effort to make great games."

The best response I've ever heard to that question was, "I want your job!" and the individual who said it to me indeed has my old job! But be wary of sounding confrontational.

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13⟩ Tell me why do you want to work here as 2D Artist?

(This question implicitly includes, "Why do you want to leave where you are?" if you're currently employed.)

This question is an open opportunity to show you've done some research on the company where you're interviewing. All companies and interviewers are flattered when the interviewee knows who they are, knows what games they make, and wants to be a part of their experience. Do your homework and put on a good show!

Don't say things like, "I need a job," or "I need to move to Sacramento." Instead, pick a few things that are germane to the company in question. The more specific your reasons are tied to the company, the better. "I want to work on FPS shooters" isn't as good an answer as "I want to work on Game Franchise X because I played the first two games and still see potential for future growth of the product." It's sycophantic, yes, but interviewers are as prone to flattery as anyone else -- although don't give that as your only reason.

When explaining why you want to leave your current job, the trick is to not be negative. Pick a couple of points that are inarguable, for example, "There was no career development" or "They weren't working on the kinds of games I'm interested in," rather than "Their management is clueless and they are going to die soon." The game industry is a small community -- you could very well be talking smack about your interviewer's close buddy.

If you were let go or fired, it's better to say something like, "We decided to part ways," or "It was my time to leave," rather than go into too much detail, unless directly pressed. In that case, the interviewer probably already knows what went down and is just looking to see what you'll say. Answer the question quickly and without negativity, and move on. You want to leave a positive impression.

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16⟩ Competency Based 2d artist interview questions

☛ What was the most complex assignment you have had?

☛ Tell me about a difficult experience you had in working.

☛ Tell me about an important goal that you set in the past.

☛ What are your expectations regarding promotions and salary increases?

☛ What are three positive things your last boss would say about you?

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17⟩ Behavioral Artist Job Interview Questions

☛ Tell me about a time you had a very stressful day at work and how did you handle it?

☛ Recall a time you had to face a frustrated customer who wasn’t satisfied with the hair or makeup services you provided. How did you handle it?

☛ Have you ever had a conflict with a coworker/supervisor? How did you resolve it?

☛ Recall a time you gave advice to a customer on how to take care of their makeup

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18⟩ Situational 2d artist interview questions

☛ Have you ever had difficulty working with a manager?

☛ What do you think, would you be willing to travel for work?

☛ What would make you happy in a job?

☛ Which subjects did you enjoy during your qualifying degree?

☛ What is the difference between a good position and an excellent one?

Don't stress yourself with the idea of winning or losing.

Just confine your words to better opportunities. Illustrate your examples with experiences from previous jobs, internships, activities, team involvements and community services.

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20⟩ Explain me a situation where you had an unpopular idea. What did you do to convince others that it would be successful?

We are all different human beings, so it is normal to not always see eye to eye with everyone. If they did not agree we should be able to communicate like adults and find either a middle ground or if they give me a really good reason as to why my idea wasn't up to their standards and I understand then I will back down easily.

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