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⟩ Explain me The Following Code Snippet Below Class Mover Monobehaviour { Vector3 Target; Float Speed; Void Update() { } } Finish This Code So The Gameobject Containing This Script Moves With Constant Speed Towards Target, And Stop Moving Once It Reaches 1.0, Or Less, Units Of Distance?

class Mover : MonoBehaviour

{

Vector3 target;

float speed;

void Update()

{

float distance = Vector3.Distance(target,transform.position);

// will only move while the distance is bigger than 1.0 units

if(distance > 1.0f)

{

Vector3 dir = target - transform.position;

dir.Normalize(); // normalization is obligatory

transform.position += dir * speed * Time.deltaTime; // using deltaTime and speed is obligatory

}

}

}

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