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⟩ Consider the following code snippet below class Mover MonoBehaviour { Vector3 target; float speed; void Update() { } } Finish this code so the GameObject containing this script moves with constant speed towards target, and stop moving once it reaches 1.0, or less, units of distance?

class Mover : MonoBehaviour

{

Vector3 target;

float speed;

void Update()

{

float distance = Vector3.Distance(target,transform.position);

// will only move while the distance is bigger than 1.0 units

if(distance > 1.0f)

{

Vector3 dir = target - transform.position;

dir.Normalize(); // normalization is obligatory

transform.position += dir * speed * Time.deltaTime; // using deltaTime and speed is obligatory

}

}

}

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