⟩ Explain Network Bonding?
Network bonding is the aggregation of multiple Lan cards into a single bonded interface to provide fault tolerance and high performance. Network bonding is also known as NIC Teaming.
Network bonding is the aggregation of multiple Lan cards into a single bonded interface to provide fault tolerance and high performance. Network bonding is also known as NIC Teaming.
What is the output of this program? #include<stdio.h> #include<sys/socket.h> int main() { int ret; ret = shutdown(0,0); printf("%dn",ret); return 0; } a) 0 b) -1 c) can not be determined d) none of the mentioned
What is the problem with this server program? #include<stdio.h> #include<stdlib.h> #include<netinet/in.h> #include<sys/types.h> #include<sys/socket.h> int main() { int fd_server, fd_client, len; struct sockaddr_in add_server; fd_server = socket(AF_INET,SOCK_STREAM,0); if (fd_server == -1){ perror("fd_sock"); exit(1); } add_server.sin_family = AF_INET; add_server.sin_port = htons(4001); add_server.sin_addr.s_addr = inet_addr("122.23.1.1"); len = sizeof(add_server); if( bind(fd_server,(struct sockaddr*)&add_server,len) != 0) perror("bind"); if(listen(fd_server,5) != 0) perror("listen"); fd_client = accept(fd_server,(struct sockaddr*)&add_server,&len); if(fd_client == -1) perror("accept"); return 0; } a) it can not accept the request of any client b) it will give the segmentation fault c) there is no problem with this program d) none of the ment
What is the output of this program no 10? #include<stdio.h> #include<stdlib.h> #include<netinet/in.h> #include<sys/types.h> #include<sys/socket.h> int main() { int fd_server, fd_client, len, len_client; struct sockaddr_in add_server; fd_server = socket(AF_INET,SOCK_STREAM,0); fd_client = accept(fd_server,(struct sockaddr*)&add_server,&len); if(fd_client == -1) perror("accept"); if(listen(fd_server,5) != 0) perror("listen"); return 0; } a) syntax error b) error at the time of compilation c) segmentation fault d) none of the mentioned
What is the output of this program no 11? #include<stdio.h> #include<stdlib.h> #include<netinet/in.h> #include<sys/types.h> #include<sys/socket.h> int main() { int fd_server, fd_client, len, len_client; struct sockaddr_in add_server; fd_server = socket(AF_INET,SOCK_STREAM,0); close(fd_server); perror("accept"); if(listen(fd_server,5) != 0) perror("listen"); fd_client = accept(fd_server,(struct sockaddr*)&add_server,&len); if(fd_client == -1) return 0; } a) syntax error b) error at the time of compilation c) segmentation fault d) none of the mentioned
On which system call, this program (process) waits until the server responds? #include<stdio.h> #include<netinet/in.h> #include<sys/types.h> #include<sys/socket.h> int main() { int fd_client,fd, len; struct sockaddr_in add_server; fd_client = socket(AF_INET,SOCK_STREAM,0); if (fd_client == -1){ perror("fd_sock"); exit(1); } add_server.sin_family = AF_INET; add_server.sin_port = ntohs(4001); add_server.sin_addr.s_addr = inet_addr("127.0.0.1"); len = sizeof(add_server); fd = connect(fd_client,(struct sockaddr*)&add_server,len); if(fd == -1) perror("connect"); write(fd,"Hellon",6); return 0; } a) socket() b) connect() c) both (a) and (b) d) none of the mentioned
What is the the response of this server for this client if both programs are running on the same system? /*This is server.c*/ #include<stdio.h> #include<stdlib.h> #include<netinet/in.h> #include<sys/types.h> #include<sys/socket.h> int main() { int fd_server, fd_client, len, len_client; struct sockaddr_in add_server, add_client; char buff[10]; fd_server = socket(AF_INET,SOCK_STREAM,0); if (fd_server == -1){ perror("fd_sock"); exit(1); } add_server.sin_family = AF_INET; add_server.sin_port = htons(4001); add_server.sin_addr.s_addr = inet_addr("127.0.0.1"); len = sizeof(add_server); len = sizeof(add_client); if( bind(fd_server,(struct sockaddr*)&add_server,len) != 0) perror("bind"); if(listen(fd_server,5) != 0) perror("listen"); fd_client = accept(fd_server,(struct sockaddr*)&add_client,&len_client); if(fd_client == -1) perror("accept"); read(fd_cl
What is the output of this program no 12? #include<stdio.h> int main() { int fd_socket; fd_socket = socket(AF_UNIX,SOCK_STREAM,0); printf("%dn",fd_socket); return 0; } a) -1 b) 0 c) any integer value d) none of the mentioned
In this program, the third argument of the socket() is used for _____ potocol. #include<stdio.h> #include<sys/types.h> #include<sys/socket.h> int main() { int fd_socket; if(socket(AF_UNIX,SOCK_STREAM,0) == -1) perror("socket"); return 0; } a) TCP/IP b) UDP c) both (a) and (b) d) none of mentioned
By this program the soket "san_sock" will create #include<stdio.h> #include<sys/types.h> #include<sys/un.h> #include<sys/socket.h> int main() { struct sockaddr_un add_server; int fd_server; fd_server = socket(AF_UNIX,SOCK_STREAM,0); if(fd_server == -1) perror("socket"); add_server.sun_family = AF_UNIX; strcpy(add_server.sun_path,"san_sock"); if( bind(fd_server,(struct sockaddr*)&add_server,sizeof(add_server)) != 0) perror("bind"); return 0; } a) in the /tmp directory b) in the /usr directory c) in the present working directory d) none of the mentioned
What is the length of of the queue for pending connections in this program? #include<stdio.h> #include<sys/types.h> #include<sys/un.h> #include<sys/socket.h> int main() { struct sockaddr_un add_server; int fd_server; fd_server = socket(AF_UNIX,SOCK_STREAM,0); if(fd_server == -1) perror("socket"); add_server.sun_family = AF_UNIX; strcpy(add_server.sun_path,"server_sock2"); if( bind(fd_server,(struct sockaddr*)&add_server,sizeof(add_server)) != 0) perror("bind"); if( listen(fd_server,3) != 0) perror("listen"); return 0; } a) 0 b) 1 c) 2 d) 3