1⟩ What is creative Director?
It designs and built the strategies to meet the business objective directed by the client. It establishes the overall creative direction and reports to a senior manager
“Art Director based Frequently Asked Questions by expert members with experience as Art Director. These questions and answers will help you strengthen your technical skills, prepare for the new job test and quickly revise the concepts”
It designs and built the strategies to meet the business objective directed by the client. It establishes the overall creative direction and reports to a senior manager
Video game art director is mainly responsible for
☛ Imagining and implementing artistic vision for a video game
☛ Communicating with the management, producers, game publisher and team
☛ Throughout the production process, he has to maintain the vision consistently
☛ Constant interaction with other studio department, to ensure that the art direction is feasible and supported properly
The look and feel of the entire production are in the hand of Art director. It advances art direction based on creative strategy given by the creative director and develops design and style for the ads.
My marriage of 27 yrs, 2 daughters, and a 19 yr long creative career in the arts.
I want to contribute my vision of art and talent to inspire others along with guiding them to their own artistic journey.
When discussing this theme, the energy and imagination behind the answers will give you an idea of the designer’s character and spirit.
Based on the answers, an interviewer can expand the interview based on the designer’s concept and style preferences, influences, historical references and everything that drives his/her’s professional career.
Ask everyone on board to be all hands on deck. If still not possible to meet deadline call client and express the ideas for managing the outcome of the late project.
I am most proud of when my team and I won an award for best design and originality for a film production we've worked on as we've all cooperated with each other and treated each other as equals. I was proud to see my team grow as time went by and I'm glad they were my team.
Standard skills are a must, from Adobe to Sketch, but look for the extra during an interview.
Processing, illustration, animation, video, art skills, and the like, that bring extra potential to specific clients and projects.
Having worked with outside sources and overseas production I have written and communicated through many emails to get across many creative ideas and solutions. Also some personal writing through blogs and personal projects.
We all know that good design conveys information and communicates ideas.
This may come as a general question, but you can explain it to us, and show us your knowledge, and describe good design by telling us about projects, products, visual identities, campaigns, services, apps that inspired you or influenced you in any way.
Dieter Rams and his straightforward list of 10 principles in design, laid down key points, clearly stating what makes a good design. This information is a timeless source of inspiration and a great starting point to discuss projects that include these principles; it’s even better if a designer questions them.
From awards, to happy clients, consumers, engaged public, social movement, and tangible results in skyrocketing numbers and profits, we want to hear it all.
How did it start, what happened, and why did you succeed?
art director responsibilities are to formulate basic layout design or presentation approach and specify material details, such as style and size of type, photographs, graphics, animation, video, and sound; present final layouts to clients for approval; research current trends and new technology, such as printing production techniques, computer software, and design trends; create custom illustrations or other graphic elements;
Review and approve art materials, copy materials, and proofs of printed copy developed by staff members; manage own accounts and projects, working within budget and scheduling requirements; attend photo shoots and printing sessions to ensure that the products needed are obtained; review illustrative material to determine if it conforms to standards and specifications; confer with clients to determine objectives, budget, background information, and presentation approaches, styles, and techniques; confer with creative, art, copywriting, or production department heads to discuss client requirements and presentation concepts and to coordinate creative activities; work with creative directors to develop design solutions; negotiate with printers and estimators to determine what services will be performed;
Hire, train, and direct staff members who develop design concepts into art layouts or who prepare layouts for printing; mark up, paste, and complete layouts and write typography instructions to prepare materials for typesetting or printing; prepare detailed storyboards showing sequence and timing of story development for television production; conceptualize and help design interfaces for multimedia games, products, and devices.
Discuss areas of personal development, with emphasis on visual design.
How would the designer become even better or branch out into different areas and expertise of the design spectrum?
Designers are curious, and want to know everything and get better with each passing day. Share your design secret on how you expand and improve your knowledge.
☛ How did you learn from your mistakes, and from mistakes made by others?
☛ What books do you recommend, how do you stay in touch with design trends?
☛ What are your influences in design?
☛ What magazines, design and creative blogs do you follow?
☛ Don’t follow the agency just because they have bigger names, try to look whether that agency has the work you are interested in
☛ Research on the working style of the agency, whether it is biased towards specific media usage
☛ Look whether agency allows you to implement your idea freely
☛ Check whether their billing process is transparent.
☛ Make your words pops
☛ Interpret the text for a visual culture
☛ Convey the message more with a picture and less with words
☛ Find editors, contributors, other brand and look into their work
A great app requires a unique visual design, a fast and understandable user experience and interaction.
Clear display of information and hierarchy are fundamental in how the user understands the intended visual communication of the app. Memorable visual identity and association of colour are just a few elements that make a great app.
Show us some great apps and explain what makes them good. Likewise, explain how some popular apps could be improved upon.
I have the ability to come up with a number of ideas about a topic (the number of ideas is important, not their quality, correctness, or creativity), come up with unusual or clever ideas about a given topic or situation, or to develop creative ways to solve a problem, see details at close range (within a few feet of the observer), listen to and understand information and ideas presented through spoken words and sentences, communicate information and ideas in speaking so others will understand.
Tell us what you do best and list the areas where you want to be even better. Please do show off (but don’t overdo it).
Concentrate on all the positive qualities that you would bring to a project, client or a brand. We know that you work hard, and might be a team player, but we want to know what you can create that would be excellent.