2D Game Graphic Designer

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“2D Game Graphic Designer related Frequently Asked Questions by expert members with professional career as 2D Game Graphic Designer. These list of interview questions and answers will help you strengthen your technical skills, prepare for the new job interview and quickly revise your concepts”



47 2D Game Graphic Designer Questions And Answers

41⟩ What is “Lag”?

In online gaming, the delay between the action of players and the response time of the server is known as ‘Lag’.

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42⟩ Tell me what's the best game of all time and why?

The most important thing here is to answer relatively quickly, and back it up. One of the fallouts of this question is age. Answering "Robotron!" to a 20-something interviewer might lead to a feeling of disconnect. But sometimes that can be good. It means you have to really explain why it's the best game of all time. Can you verbally and accurately describe a game to another person who has never played it? You'll rack up some communication points if you can.

What you shouldn't say is whatever the latest hot game is, or blatantly pick one that the company made (unless it's true and your enthusiasm is bubbling over). Be honest. Don't be too eccentric and niche, and be ready to defend your decision.

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44⟩ What is FPS?

FPS means frames per second, which tells about how much information is used to store and display motion video. Each frame is a still image, and the illusion of motion is created by displaying these frames in quick succession.

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46⟩ Explain the advantages and disadvantages of using packed buffers?

The advantage of using packed buffers is that it is more efficient for the GPU to render, since all of the information needed to render is located within the same block of memory. The drawback of packed buffer is that it would be difficult and slower to update if you are using dynamic data.

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