Mobile Apps Designer

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“Mobile Apps Designer Frequently Asked Questions in various Mobile Apps Designer job interviews by interviewer. The set of questions are here to ensures that you offer a perfect answer posed to you. So get preparation for your new job interview”



63 Mobile Apps Designer Questions And Answers

21⟩ Tell me how many fonts are recommended and what is the best practice with typography while designing mobile applications?

Reducing the number of fonts on a screen can reveal the power of typography. Instead of using different typefaces and leveraging different characteristics (e.g. italics, bold, semi-bold), different font sizes can better differentiate discrete areas of content. Embracing a singular typeface across an entire app drives consistency not only for branding but also across channels — e.g. app, mobile site, website — thus optimizing the mobile elements across the omnichannel experience. Also, users prefer the simplicity of having one typeface while scrolling for relevant content.

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22⟩ Tell me when designing a new application, what are the most important questions you need to know?

☛ What is your app’s main goal?

☛ What are the most important sections in your app? How many are there?

☛ What kind of actions should be available to the user throughout the app?

☛ Who is your direct and indirect competition, if it exists?

☛ Which features and functions do you want to include in your app?

With the answers, the designer should be able to start searching for the best design pattern for the new application. Maybe the best question to ask when starting a new design would be: “If you came home angry and stressed out, looking to buy a cinema ticket, how you would like to application to work?”

The same question can be adjusted to any real-life situation and mobile app. If the application design works when the user is frustrated, then the application is probably well designed.

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23⟩ Tell me how to design an intuitive user-interface and still achieve the “Wow!” effect?

Intuitive means easy to understand or operate without explicit instruction. The designer should always use different visual treatment for icons that are “tappable” and icons that are used as indicators and are “non-tappable.” Once a coherent system for distinguishing tappable from non-tappable icons is in place, the designer needs to follow it throughout the mobile app. In order to achieve the “WOW effect,” the designer should play around with unique shapes (for example custom made icons), animations, and then present them in a whole new way.

For example, the paper plane is now widely recognized as the “Send” icon. When it was first introduced, it was probably a little bit confusing for a user. “What is this paper plane? What does it have to do with email?” In many applications, the “Save” icon is an image of the extinct floppy disk. A life buoy icon could be used, instead. Once users understand or discover the meaning of a new UI element, it becomes “intuitive” the next time.

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26⟩ Explain me what are the information requirement before working on the user interface?

UI design is a team-based work and cannot function best on its own. Before beginning the work, the designer should know what are the information they might require from a UX designer since UX and UI designs are integrated to each other and one cannot function without the other. The user experience data is based on research and analytics, including surveys, usability test. This data helps for a UI designer to know the problems faced in the interface interaction focusing on the key areas and resolving those issues.

This answer will provide an edge to the UI designer during the interview as the employer will learn about the designer as a team player who is keen on taking feedback from others in an effective way.

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27⟩ Tell me if not for app testing/developing, what would you have liked to do?

Again, this one is a malignant question in the clothes of a benign one. If you choose to reply with a career that is vastly different from your own, you will endlessly engage in a conversation that may reveal your weaknesses. Instead, admit that you really like what you do, and if you had to choose something else, it would be something closely related to your existing profession.

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28⟩ Tell us should we use gestures in our mobile application and how will they affect User Experience?

With the integration of gyroscopes and motion sensors, smart devices are able to detect movement. With this, the interaction between the user and the device extends beyond the click and tap, bringing real-life gestures to the screen.

Users are intuitive about gestures. When asked how to delete an item, users tried to move the item out of the screen regardless of age, sex and gender. Enhancing the user experience with fewer taps or scrolling allows applications to become more interactive.

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29⟩ Tell us what do you need to consider when designing for iOS, Android or any mobile platform?

When people are about to use something, they have already expectations (we call them mental models). For example, most users will buy a certain smartphone because they like the design principles behind its operating system, the appearance, or how the device works. So, the most important thing to consider when designing for iOS, or other mobile platform, is to consider vendor guidelines. While developers need to stick to vendor guidelines, the basic logic behind each application should be identical, regardless of vendor.

Designers should not try to reinvent the wheel by implementing some unexpected elements within the application. In order to provide an extraordinary experience, designers should experiment with improved user flow and interaction design. In the application industry, this is a standard; Apple does it, Google does it, and Microsoft is no exception.

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32⟩ Tell me what is the difference between priority and severity?

Severity refers to the consequence of a bug or a fault within an application and how serious that fault really is. Severity is something that an app developer must always be aware of. It tells a developer how serious a bug is when it comes to an app’s functionality. On the other hand, priority refers to how important a bug is with respect to customers.

For instance, Apple may one day realize that its Calendar application has certain bugs that are high in ‘severity’. The users may not realize it, but the Calendar app on the iOS platform may have certain security issues. On the other hand, when iPhone’s battery heats up after a software update, it is high on a customer’s priority. One cannot say which one is more important than the other.

One can rather put it this way: as an app developer, you must constantly be looking for a bug’s severity, whether you receive complaints or you don’t. On the other hand, peering through all the consumer feedback helps you to assign priority to certain bugs.

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34⟩ Explain me your design process. What steps do you take and how involved should your clients expect to be?

This is an opportunity for the designer to show you how they approach their work. You want to look for evidence that a candidate thinks hard about the problem they’re trying to solve, and that they are committed to seeing the design through to the end. You also want to make sure that as a client you have opportunities to review the work and give feedback.

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35⟩ Tell me have you participated in the creation of any app that is available in the iTunes or Android stores?

This is where you show off your work and talk about your experience. Point out the role you played in the development of each project and the difficulties you encountered when creating it. If you haven’t yet developed any professional app yet, you can show off the apps you have developed on your own or as school practices. It is a great idea to create an open source app before you apply for jobs.

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36⟩ Explain me why are application icons so important for an application and what should be considered when designing the icon?

Beautiful, compelling icons are a fundamental part of a good user experience. Far from being merely decorative, icons play an essential role in communicating with users. Focus on a unique shape; some icons have many colors or they feature gradients, but they all start with a simple shape. That allows them to be recognizable at a distance and at a glance. Icons are seen in a range of different sizes. They are large in the App store, get small on the home screen and even smaller in the notification centre and in groups. Make sure your design scales well and is clear at any size.

The designer should also test the icon on different wallpapers; while it might look great against a traditional backdrop, iOS raindrops for example, there’s no guarantee it looks great on all wallpapers. And try grouping your designs into folders to evaluate how they look.

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38⟩ Tell us when designing for a diverse set of users who will engage with your products, what do you need to consider?

Along with device platform guidelines, the designer should consider accessibility guidelines for a range of users. Design for people who are young, old, power users, casual users, and those who just enjoy a quality experience. Embrace these accessibility guidelines as you would any set of design constraints. They are part of the challenge of creating amazing products.

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39⟩ Do you know how does one manually test the performance of a design?

Well, this is what we do all the time, if we are not running those fancy app testing tools. In an open device lab or a private one, we use stop watches and perform certain actions to check if it loads fast. Or, you may even go ahead and say that you mentally calculate the time if you do not have access to a stop watch on your phone (which is next to impossible). The bottom-line is, this is one of the questions that is asked for the sake of asking. You must stand your ground and not be overcome with nervousness or fear.

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40⟩ Do you know how can my app make money?

If your primary goal is to generate revenue with your app, the developer needs to know exactly how to build in features that will allow you to make money. You could opt for a pay-per-download revenue model, charging, say, between 99 cents and $4.99, depending on how many features your app offers.

If you opt for a free app, be sure the candidate is well versed in how to integrate mobile display ads, in-app purchases or paid subscription services.

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