⟩ What is the difference between unix and windows?
Unix and Windows use completely different paradigms for run-time loading of code. Before you try to build a module that can be dynamically loaded, be aware of how your system works.
In Unix, a shared object (.so) file contains code to be used by the program, and also the names of functions and data that it expects to find in the program. When the file is joined to the program, all references to those functions and data in the file's code are changed to point to the actual locations in the program where the functions and data are placed in memory. This is basically a link operation.
In Windows, a dynamic-link library (.dll) file has no dangling references. Instead, an access to functions or data goes through a lookup table. So the DLL code does not have to be fixed up at runtime to refer to the program's memory; instead, the code already uses the DLL's lookup table, and the lookup table is modified at runtime to point to the functions and data.
In Unix, there is only one type of library file (.a) which contains code from several object files (.o). During the link step to create a shared object file (.so), the linker may find that it doesn't know where an identifier is defined. The linker will look for it in the object files in the libraries; if it finds it, it will include all the code from that object file.