Physical Product Designer

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“Physical Product Designer related Frequently Asked Questions by expert members with job experience as Physical Product Designer. These questions and answers will help you strengthen your technical skills, prepare for the new job interview and quickly revise your concepts”



66 Physical Product Designer Questions And Answers

21⟩ Tell us what would you say is the next big trend in UX design?

Use this question as an opportunity to demonstrate your passion for UX design and its future potential. Here are a couple of topics you could focus on: The rise of new prototyping tools that save developers and designers time by converting design to code. Designing for accessibility that allows users of all abilities to navigate, understand, and use your UI successfully.

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22⟩ Explain me what is your design process? Describe the design methods that you follow?

When explaining your design process, you can either describe your potential approach to a typical project (good), or you can explain how you’ve done it in the past on other projects (better). Walk your interviewer through your project(s) by using stories:

☛ Follow a typical story arc: background, opportunity, process, ups and downs along the way, and the final outcome.

☛ Be specific when you talk about the steps that you took from conception to completion of the project.

☛ Acknowledge your design context: Different UX situations require different UX processes. It’s a strength to use your environment to determine the process that works best for a particular situation.

☛ Don’t be afraid if your process isn’t the same as that of other designers. What does matter is your ability to explain the rationale behind your approach.

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23⟩ Tell me how do you work with engineers/Product Managers/other designers?

The ability to empathize and understand the motivation of those you work with is crucial. Engineers, PMs, and other designers all come with their own particular needs and goals and if you can demonstrate your sensitivity to them, you’ll be well received.

☛ Engineers: I’ve found that providing especially close attention to interaction design and accounting for edge cases is important. Engineers are responsible for building the product — making sure that your interactions function properly for all use cases will save your engineer friends time and frustration. Also, try to speak their language — learn how to code. Being confident in HTML, CSS, and JavaScript is a great start.

☛ PMs: I emphasize communication, storytelling, and tradeoffs. PMs manage deadlines, appeal to admins and keep projects running smoothly. Make sure you and your PM are sync’d. Being able to tell a powerful story about your design will also help to make their job easier when trying to persuade other stakeholders.

☛ Designers: Show, don’t tell. Focus your attention toward the design problem instead of individual design preferences. Working with other designers is an incredible opportunity for collaboration and can push you to better work. When working with other designers, sometimes I like to practice pair design — it’s a great way to develop shared ownership over the work and push your individual design limits.

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24⟩ Tell us what qualities in a manager do you look for? What type of person do you thrive under?

Understanding if what this person is looking for in a manager -- the level of mentorship, the personality, and values -- is in line with what you or your leadership team can provide is important for future retention and the happiness of the employee. You'll want to understand how this person thinks about the impact of his future manager on his future success, his skill development, and growth as a professional.

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25⟩ Basic Product Designer Job Interview Questions

☛ Who are their role models?

☛ Where do they go for inspiration?

☛ How do they keep on top of current design trends?

☛ What’s an example of great design (digital or physical)?

☛ What books/exhibitions/conferences or communities do they attend or admire?

☛ As a designer, what do they think is the most important aspect of their job?

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26⟩ Technical Role-specific Physical Product Designer Job Interview Questions

☛ Let’s say you start a new project right now – which solution will you choose for adding icons to the interface?

☛ Can you describe the difference between progressive enhancement and graceful degradation?

☛ What existing CSS/Sass frameworks have you used locally, or in production?

☛ Are you familiar with BEM or SMACSS? What do you like/don’t like about these conventions?

☛ How do you optimize a website’s assets & reduce page load time?

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28⟩ Physical Product Designer Job Interview Questions

☛ Who are their role models?

☛ Where do they go for inspiration?

☛ How do they keep on top of current design trends?

☛ What’s an example of great design (digital or physical)?

☛ What books/exhibitions/conferences or communities do they attend or admire?

☛ As a designer, what do they think is the most important aspect of their job?

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29⟩ Operational Portfolio based Physical Product Designer Job Interview Questions

☛ Talk to us about your studies; tell us about an aspect of your course that you found the most engaging.

☛ What’s your current occupation/What are you currently working on?

☛ Take us through a couple of your favorite pieces in your portfolio. What was your design process for these pieces? What problems were you trying to solve? How did you make a certain design decision?

☛ To what extent do you “own” the work in your portfolio, and can you be specific about which aspects?

☛ How do you prototype your ideas? How do you know when you’ve got it right?

☛ Tell us how you put yourself in the mind of the user. What kind of research methods do you use when you’re starting a new project.

☛ Tell us about a project that didn’t go as planned and the reasons that led to it. How did you solve the problems that arose?

☛ Do you have a side project you’d like to talk to us about?

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30⟩ Basic Physical Product Designer Job Interview Questions

☛ What is the best decision tree for Facebook or LinkedIn’s “People You May Know” feature?

☛ Let us assume you are on the Home and Lighting team, how would you go about improving our category page?

☛ Amazon Instant Video wants to come up with a recommendation algorithm. Pretend the product does not already have one.

☛ What would you do to improve the Facebook login?

☛ Instagram currently supports 3 to 15 second videos. We are considering supporting videos of unlimited length. How would you modify the UX to accommodate this?

☛ Slack started an $80 million investment fund for app builders. What app would you build and why?

☛ Redesign the Facebook Newsfeed for Mobile.

☛ How would you improve Dropbox? Which feature is still missing?

☛ How would you monetize Google Maps?

☛ If you were the CEO of LEGO, what new product line would you come up with to increase revenues? Why? Who is the target customer? How do you reach them? How does the product function and what does it look like (UI/UX)? What’s the potential market size?

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31⟩ Tell us how do you stay organized when you are provided with multiple design assets, files, and ideas?

What tools or strategies does the candidate use to stay organized and productive? Agencies are fast-paced, and oftentimes, people are working on multiple different client projects at any one time. You need someone who values "organized chaos" and can manage his own tasks and projects without handholding.

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32⟩ Explain me about the goals of this project and the thought process behind your solution?

Have the candidate select a previous project and explain the steps he took to complete it in detail. This should include the concepting phase, creating the initial drafts, determining the target audience, working with the client or account manager to make revisions, launching the work, and then analyzing the results/success of the project. Ask follow up questions about why he made this or that decision, what the client's reaction was to the work, and details on challenges or mistakes that were made.

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33⟩ Tell me what do you think every aspiring designer should know?

All designers need a good eye, or the ability to be sensitive to small details. At the same time, a designer should be able to step back and look at a project holistically and evaluate if the problem is being solved, or the message communicated well.

I think its essential that (aspiring) designers learn about and gain an appreciation for typography. You can learn a lot about the essentials of graphic design through the study of typography, like visual hierarchy, contrast, and dealing with white space. It also helps to know about the history of graphic design.

As for software, Photoshop is the quintessential program for making website layouts (it’s great with pixel-grid alignment). I’ve used Illustrator for mocking up layouts as well, but it’s better for vector graphics and logos that need easy scaling. Starting out with these two programs is beneficial… and many of their keyboard shortcuts carry over! I should also mention InDesign as the key choice for printed layouts and materials. If you ever have to design a magazine or book, InDesign is your choice.

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34⟩ Explain me what is the most interesting project you have worked on?

Use this as a chance to tell a story — and follow a typical story arc: background, opportunity, process, adversity along the way, triumphs, and outcome. Talk about what you did on the project but focus most on why this particular project was so interesting for you. Did it have to do with the people, circumstance, opportunity, or something else?

As a young designer, I like to talk about my first foray in design: Creating the user experience for a co-living space in Tokyo. This project was meaningful to me because it was my introduction to UX and trial by fire as a designer. I practiced UX principles in a physical space, was challenged with designing in a foreign context (Tokyo), and I was able to find success in ambiguity and uncertainty — when I started I really didn’t know what I was doing. Designing in a physical space provided a laboratory for me to observe, test and iterate in real time and built a foundation for how I now approach design problems in a digital context.

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35⟩ Explain me about a time when a client didn't like your work?

How did you handle the situation? What questions did you ask to determine what the client didn't like? How did you solve for the client's wants while also making sure the work would meet the client's initial goals? If your agency's clients are results-driven (hint: they should be), the designer should be able to speak to the challenges of balancing creativity and data.

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36⟩ Tell me how do you view the design world?

I see the design field as fitting into different types of media. Anything can be designed. There are areas of design involving print or packaging, physical product design, environmental design like signage and wayfinding systems, and of course digital and interactive media. I spend most of my time in the digital space, which is a spectrum in itself. You can be interacting via touch, or with a mouse and cursor, or something else in a 3D space. The variable screen sizes we have now, from computer monitors to different smartphones and tablets, have added a new layer of complexity to the design world.

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37⟩ Explain me about a UX project that didn’t go as planned?

First things first, do not pretend that you’ve never had such a project. Making mistakes is a normal part of work life. What’s critical is how you handle them. You need to find an honest example that shows:

☛ What went wrong

☛ Why it went wrong

☛ What you did to address the failure

☛ What you learned from that experience

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